Title Relationship between gameful experience in the workplace and employee socialization: A pilot study /
Authors Pečiūra, Žigimantas
Full Text Download
Is Part of Proceedings of the 7th International GamiFIN Conference, Lapland, Finland, April 18-21, 2023 / Edited by: Mila Bujić, Prajwal DSouza, Nannan Xi, Juho Hamari.. Aachen : CEUR-WS. 2023, p. 13-25.. eISSN 1613-0073
Keywords [eng] Gamification ; gameful experience ; organizational socialization ; newcomer adjustment
Abstract [eng] As organizations continue to adopt gamification practices to create favorable behavioral change outcomes in employees, it is important to understand these interventions' role in the socialization process for newcomers. While gamification is often thought to rely solely on specific elements, such as points and rewards, research suggests that the gameful experience generated by gamification may be a critical factor in creating these outcomes. Therefore, based on a cross-sectional design, this pilot study aims to examine the relationship between gameful experience and socialization outcomes. The results suggest that gameful experience is positively related to social integration, role clarity, and task mastery, with social experience being the most important dimension. In contrast, the competition was not related to any socialization outcomes. However, the role of gamification elements in this process remains unclear, as the interaction with these elements was not a significant predictor of socialization outcomes and did not influence the relationship between gameful experience and socialization outcomes when controlled for. Nevertheless, these results provide insight into the specific work environment conditions that contribute to better employee socialization. This is important for practitioners as it allows them to target specific areas for improvement in order to facilitate the adjustment of newcomers in the organization. Additionally, these findings contribute to a deeper understanding of gameful experience as a construct, suggesting that its creation is not solely dependent on gamification elements.
Published Aachen : CEUR-WS
Type Conference paper
Language English
Publication date 2023
CC license CC license description