Title Dirbtinio intelekto elementų naudojimas kompiuteriniame žaidime /
Translation of Title Implementation of ai elements in pc video game.
Authors Kesiarauskas, Šarūnas
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Pages 56
Abstract [eng] The aim of this Master's thesis is to empirically use the UE5 game engine to create a self-driving car with elements of artificial intelligence. Then using the AI we created, try to find out the relationship between the created AI machine, quality and human resource with AI created by other individuals and companies. To achieve this goal, I first had to find out what other game engines were publicly available, what made those game engines different from each other. After we decide on what kind of engine we will use, we need to find out about AI. What was AI, what it consisted of, and how we were going to use it. After a complete and detailed analysis of AI and a review of several well-documented scientific articles describing the use and development of AI is required. We also had to analyze a few well-known companies and their products that use AI. During this phase, we will create several UML diagrams that will also be used to facilitate the AI we are developing. The artificial intelligence being developed will be tracked in detail, all steps, challenges, problems, glitches and shortcomings will be described and tracked. The generated AI and performance description data will later be used to perform a comparison between it and the AI developed by company Creative Assembly. The final work will be to review all the available information, data and use the obtained results to answer the research question.
Dissertation Institution Vilniaus universitetas.
Type Master thesis
Language Lithuanian
Publication date 2024