Abstract [eng] |
Employee socialization research is critiqued for insufficient attention to modern solutions for organizing work that newcomers encounter. The integration of innovative technologies and managerial practices into the workplace alters, to some extent, the context in which newcomers‘ socialization occurs. One such approach is gamification. Although it is frequently encountered in organizations, various studies underline the ambiguous consequences of this phenomenon for employees. Consequently, the significance of a context enhanced by gamification elements for newcomer socialization remains unclear. The aim of this study is to examine the relationship between newcomers’ socialization context and socialization outcomes through the perspective of gamification. The study involved 575 new employees from the United Kingdom and the United States, working in their new roles for less than one year. The results indicated that the direct relationship between newcomers’ interaction with gamification elements and their socialization outcomes is very weak, potentially overshadowed by other contextual factors (for example, socialization resources or the quality of relationships with supervisors) or perceptions of experiences related to gamification. These gameful experiences have a greater significance in shaping newcomers’ socialization outcomes, and their development results not only from interactions with gamification elements but also from other factors of socialization context. |