Title Kompiuterinių žaidimų integracija į mokymo(si) procesą mokykloje: naudoti, analizuoti, kurti /
Translation of Title Integration of video games in teaching and learning at school: use, analyze, make-create.
Authors Ivanauskienė, Gintė Marija
DOI 10.15388/SRE.2020.4
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Is Part of Scientific research in education.. Vilnius : Vilniaus universiteto leidykla. 2020, vol. 3, p. 42-52
Keywords [eng] video games ; media literacy ; formal education ; school ; teachers ; integration
Abstract [eng] This article aims to reveal different ways of integrating video games, and emerging challenges in Lithuanian schools. The integration of computer games is exposed by selecting the project Big Small Screens. Media Literacy in Schools of Lithuania and analyzing the experience of teachers who participated in this project. The research showed that the project activities invite teachers and pupils to change the perspective of their view and become critics or creators. However, while the integration of video games can bring many positive results, this process also contains a number of challenges. Therefore, after the end of the project, the possibilities for further integration of video games into formal education remain limited.
Published Vilnius : Vilniaus universiteto leidykla
Type Journal article
Language Lithuanian
Publication date 2020
CC license CC license description