Title Vaidmenų žaidimai suaugusiųjų ugdymo procese /
Translation of Title Role-Playing games in adult education.
Authors Staniulis, Tomas
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Pages 65
Abstract [eng] This Master‘s degree study analyses role-playing games (RPG) as a phenomenon of an interesting and valuable activity in adult education. Global tendencies des describe a great variety of adult trainings based on simulations and RPG. Currently the number of organizations that use RPG in their personnel education is quickly increasing. Sadly in Lithuania games are still popular in mere children education. Thus, this study expectantly will stimulate further research and development of adult trainings based on RPG. RPG is a specific type of a game in which the participants assume different roles of characters and collaboratively create a following scenario. This game, as an educational simulation, reflects constructivist conception of education. This type of education operates according to the main principle – creation of the knowledge based on experience. Moreover, every individual has to take active part in his/her own educational process. The main advantage of RPG based trainings is that adults consciously attempts to train their own skills needed to participate in the game effectively. The hypothesis of this Master‘s degree study tells that simulations and RPG, as the education methods, have an important role in adult’s education. It is especially significant while practicing cooperation and communication, dialog establishment skills and concluding common decisions. In the modern society where occupation nature is changing rapidly the competition requires managers and employees change their competencies on the same speed. Cooperation and communication skills become essential in the organization. To demonstrate the practical benefits of RPG this study analyzes a practical case of such skill training – an experimental training of adults based on simulation and RPG. The empiric research has proven the hypothesis of the study. The research has revealed that the simulation and RPG trainings can be interesting and valuable activity in adult education. The poll of 66 working adults was performed. 77 percent think that the game based training is an effective educational activity for adults. Even 83 percent affirms that such training is “both interesting and valuable”. Most of the adults think that skills they have practiced can easily be used in practice. When the conception of life-long learning become widely admired, the perspectives of andragogy seem more clear, this research will be interesting for both theorists and practicians, during the preparation for an adult training based on the game.
Type Master thesis
Language Lithuanian
Publication date 2014