Abstract [eng] |
Number of players continues to grow each year, and to serve thousands or hundreds of thousands of players in an online game requires some technical solutions like data traffic control and optimization. The work examines how to compress, transfer and send less data over the network. In this work author is searching for a combination of solutions that will help reduce the data traffic for online games. The results of the investigation are described and recommendations on how to use the solutions for online games are proposed. |