Abstract [eng] |
The paper analyses feedback tools for university lectures. Literature overview about efficiency of feedback tools is performed in order to identify areas for improvement. Based on factors from literature overview that improve feedback tools efficiency (gamification, behavioral model, improving involvement) criteria set is built, which is then used for the assessment of current educational environments. According to the results, the educational environment model, based on study scenarios is defined. Prototype creation and assessment process finalizes the paper. |