Title Learning to play games with PlaNet /
Authors Valatka, Lukas
DOI 10.15388/LMITT.2019
ISBN 9786090701621
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Is Part of Lietuvos magistrantų informatikos ir IT tyrimai : konferencijos darbai, 2019 m. gegužės 14 d... Vilnius : Vilniaus universiteto leidykla, 2019. p. 70-76.. ISBN 9786090701621
Keywords [eng] PlaNet ; Model-based reinforcement learning ; Latent space planning ; Atari gym suite ; VizDoom
Abstract [eng] An evaluation of a recent state of the art model-based reinforcement learning PlaNet in a gaming environment is presented. Author analyzes PlaNet capabilities to solve several problems in Atari and VizDoom domains. Author identifies that PlaNet’s observation and reward encoders have trouble capturing small details in Atari games (Pong, Breakout), often critical to the agent’s performance playing games. Hyperparameter tuning strategy is suggested. Author confirms latent overshooting is crucial for VizDoom Take Cover scenario, implying it is necessary for similar environments.
Published Vilnius : Vilniaus universiteto leidykla, 2019
Type Conference paper
Language English
Publication date 2019