Abstract [eng] |
With the development of an information society, a computer is identified not only as a work tool but also a means for leisure, communication, a part of the home setting changing the way of people’s activities and traditional life style. Children are represented as active members of this society who participate not only in its creation, but also in learning about it. The paper particularly focuses on integration of children’s computer culture into general culture of society not only through dialogue, but also through social conflict (children-adults). The paper emphasizes that adults reject this culture (because of its novelty and non-traditional character) as having no social and educational value per se. The aim of the research is to empirically study the content of parents’ representations about the conditions for spread of children’s computer culture in the home setting. The content of parents’ representations about the conditions for spread of children’s computer culture in the home setting was examined by applying a quantitative research paradigm. The application of quantitative research is based on understanding that external factors determine children’s culture and influence the content of their computer culture discourse, its spread, therefore it is important to find out which ones became the most apparent and what statistical significance of each of them is. Results of empirical research revealed that parents are often of opinion that computer usage provides children with new opportunities to fully improve (73.9%), therefore parents understand this technological means as an integral part of daily activities of modern children (67.8%). Furthermore, parents admit the existence of children’s addiction to computer, which is the result of children’s excessive use of computer (90.1%), lack of attention to the child from people around (60.2%) and problems in contacts with friends (49.4%). [...]. |